You did well...
You shall be spared from a shark tank yourself, as your commitment to success has not gone unnoticed.
So, I see a lot of people disliked the new art style, but I, in fact, liked it. Less shadow, perhaps, but I did notice there was a lot more DETAIL on Masterminds gestures, which was a plus on my eyes. And overall everything else looked more detailed, like the basic minions.
And the jokes, well, I seem to be watching this over again every now and then for quick laughs. Yes, it was that good! And the voice of the Mastermind is just eargasmic.
Keep up the good work, Swain, I will be looking forward for Mastermind 6!
... And do not disappoint us.
You know, the whole piece was great, with all that classic 'Awesome' style, but you know, what really got me laughing for hours and made me watch it over & over again was this scene... :"Here, let me assist you, doctor!", the :O face is simply one of the most hilarous things I have seen on NG's!
I feel I should thank you for making such a great piece!
Really amusing, and I can safely say that if you havent ever seen even one Power Rangers episode (like me), you can still enjoy this. Even though I enjoyed Go! Go! Parody Rangers! 2 maybe a bit (just a bit) more, this doesent have to be ashamed of its excistence.
Flash quality is pretty much superb all the time & I liked the very random eye animations very much, for no aparent reason. You have a good idea what you are looking at, though the style is, as I prefer it in flashes, simple enough.
Voice acting was really something, & as flash standards, you could say proffessional. Only one minus. Since I'm not natively talking english & even though my english is better than average, some sentences are hard to identify at least for the 1st time watching, & in some rare cases, you will never really understand what they just said. Subtitles could work, but then again, would that affect the athmosphere? Enough of that.
Script was great, the whole story was amusing & you propably bother to watch it at least 2 to 3 times in case you missed something, which I did. The fast paced story is well suited for anyone looking for a quick amusement.
I have to give you a pure 10 for this, not because most fans do, but because it just was worth it. Really good going, and I hope your projects in the future will also reach the level like Go! Go! Parody Rangers! 'series' did.
One of the best launch games around.
Addicting, easy to play, and most of all, fun!
What is there to say, the graphics were detailed, and the uniqueish style was much to my appeal, and there was a lot of humoristic content added to the gameplay (what other game has a walking banana that hits you upwards with a flaming uppercut ripped off from street fighter? XD). Kudos for the turtle switching his "pained" expressions every time he hit the ground (sure, there weren't that many, but they looked awesome!)
There were lots of things you can hit, (or shouldn't hit!), and they are easy to recognize and learn what each do to you. (Spiked wall? Let's try it out!... Zomfg!)
Generally, the sounds were high-quality, and there were a nice selection of different sounds to enjoy.
Though the music was generally just a loop, the selected song was a good choice, it doesn't get boring, thanks to it's maybe a little... overdramatic style for a game like this.
Collecting all the medals was, of course, ever so satisfying, that odd, addicting "gotta get them ALL" feeling was with me all the time, and you just had to take just ONE more try ;)
The minor minus would go to the controllability in the end. You go so fast, it utterly makes it random what you will hit, and when. You go so fast, in fact, that you sometimes just "clip" through objects. That makes the controls only usable in lower speeds (which they work fairly well for when avoiding spikes & getting those prized ammo refills).
And just perhaps, just PERHAPS the golden gun is a little... um... too powerful, it leaves the 2nd best gun (bazooka) (and nearly the cannon/tank itself!) so far behind it's unbelievable when you first use the golden gun ;) It also makes the nukes look like a joke XD I would have personally preferred uberpowerful nukes with a limit on how many you could buy, and a slightly less powerful best gun. Also, I'm not sure if the gun's accuracy really changed anything, if you had the turtle in the crosshair, you wouldn't miss even with low-accuracy weapons.
Also, personal record (so far) XD : 4,932,661.3 ft, shame I didn't notice the spikes under that goomba!
That being said... when do we get "Toss a Turtle II - The 2nd Launch" ? :3
But field operations are always disgusting, wether you like it or not.
Great game, much better than the first one, hope to see #3 sometime too.
That final "mission" really got me :P
Keep up the good work!
I have seen real fighting games doing much worse, this is supreme.
Very professional, and most of the characters seem balanced enough.
Only some of the characters story mode battles were a bit hard, for example the Convicts final (I did beat it, eventually) is near insane when some characters get a lousy 1 vs 1 final battle :/
Otherwise this thing is pure platinum.
Now there's something we don't see every day...
Have to say, you did a great job on this, and though I'm not sure which I like the best, Scorpys traditional style or your cell shading, it truly made me want to try that kind of shading myself XD
Thumbs up ;)
One of my personal favs of your work, this picture that combines both agony, fear, loneliness & yet that little bit of hope. And I don't have to say how good you were with that grey coloring tones.
Ahh.... the words that usually never cross pathes with such a character... It's wonderful >:3
Thanks alot FC ^^
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